Gameserver Configs Wie kann man einen Gameserver richtig konfigurieren?

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Alt 17-09-2007, 06:34   #1
U.K.Visuals
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Enemy Territory: Quake Wars Demo Config

Hier mal ein komplette Config welche man nutzen kann um sich selber einen ET:QW Demo Server zu erstellen.

Um den Server dann mit dieser config zu starten sollte man folgendes Command benutzen:


Code:
./etqw-dedicated +set in_tty "0" +set net_ip "80.237.207.37" +set net_port "27733" +exec "server.cfg"
Zitat:
server.cfg

bot_aimSkill "2" // sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, default = "1"
bot_allowClassChanges "1" // 0 = bots won't ever change their class, 1 = Bots can change their class thru script/code, default = "1"
bot_balanceCriticalClass "1" // have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as, default = "1"
bot_doObjectives "1" // 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player, default = "1"
bot_enable "1" // 0 = bots will not be loaded in the game, 1 = bots are loaded, default = "1"
bot_fakePing "0" // have the bots display fake pings in the scoreboard, default = "0"
bot_knifeOnly "0" // goofy mode where the bots only use their knifes in combat, default = "0"
bot_minClients "10" // keep a minimum number of clients on the server with bots and humans. -1 = disabled, default = "-1"
bot_minClientsMax "10" // maximum allowed value of bot_minClients. Only affects the in-game UI, default = "16"
bot_noTaunt "1" // 0 = bots taunt, 1 = bots never taunt, default = "1"
bot_sillyWarmup "0" // 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup, default = "0"
bot_skill "2" // sets the bot's default AI skill. 0 = EASY, 1 = NORMAL, 2 = EXPERT, default = "1"
bot_sleepWhenServerEmpty "1" // has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU, default = "1"
bot_uiNumGDF "-1" // the number of gdf bots to add to the server. -1 = disabled, default = "-1"
bot_uiNumStrogg "-1" // the number of strogg bots to add to the server. -1 = disabled, default = "-1"
bot_uiSkill "2" // only used by the GUI for skill presets, you can ignore this setting totally, default = "1"
bot_useDeployables "1" // 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, default = "1"
bot_useShotguns "1" // 0 = bots wont use shotguns/nailguns, 1 = bots will use shotguns/nailguns, default = "0"
bot_useSniperWeapons "1" // 0 = bots wont use sniper rifles, 1 = bots will use sniper rifles, default = "1"
bot_useSpawnHosts "1" // 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts, default = "1"
bot_useStrafeJump "0" // 0 = bots can't strafe jump, 1 = bots can strafe jump to goal locations that are far away, default = "0"
bot_useSuicideWhenStuck "1" // 0 = bots never suicide when stuck, 1 = bots suicide if they detect that they're stuck, default = "1"
bot_useTKRevive "1" // allows the bots to use the advanced tactic of TK reviving if their teammate is weak, 0 = disabled, default = "1"
bot_useUniforms "1" // 0 = bots won't steal uniforms, 1 = bots take uniforms, default = "1"
bot_useVehicles "1" // 0 = bots dont use vehicles, 1 = bots do use vehicles, default = "1"

g_allowComplaint_charge "0" // allow complaints for teamkills with charges, default = "0"
g_allowComplaint_explosives "1" // allow complaints for teamkills with explosive weapons and items, default = "1"
g_allowComplaint_firesupport "1" // allow complaints for teamkills with fire support, default = "1"
g_allowComplaint_vehicles "1" // allow complaints for teamkills with vehicle, default = "1"
g_autoReadyPercent "51" // percentage of a full server that must be in game for auto ready to start, default = "50"
g_autoReadyWait "1" // length of time auto ready will wait before starting the countdown, default = "1"
g_complaintGUIDLimit "4" // total unique complaints at which a player will be kicked, default = "4"
g_complaintLimit "6" // total complaints at which a player will be kicked, default = "6"
g_disableFootsteps "0" // enable/disable footsteps, default = "0"
g_disableGlobalAudio "0" // disable global VOIP communication, default = "0"
g_execMapConfigs "0" // execute map cfg with same name, default = "0"
g_gameReviewPause "0.5" // time (in minutes) for scores review time, default = "0.5"
g_gravity "1066" // gravity, default = "1066"
g_kickBanLength "5" // length of time a kicked player will be banned for, default = "2"
g_kickTime "1" // dunno, default = "1"
g_logObjectives "1" // log objective completion info, default = "1"
g_logProficiency "1" // log proficiency data, default = "1"
g_maxPlayerWarnings "4" // maximum warnings before player is kicked, default = "0"
g_maxSpectateTime "0" // maximum length of time a player may spectate for, default = "0"
g_maxVoiceChats "4" // maximum number of voice chats a player may do in a period of time, default = "4"
g_maxVoiceChatsOver "30" // time over which the maximum number of voice chat limit is applied, default = "30"
g_muteSpecs "0" // send all spectator global chat to team chat, default = "0"
g_noBotSpectate "1" // disables the ability to spectate bots, default = "0"
g_noRouteConstraintKick "0" // enables/disables players being kicked for deviating from routes, default = "0"
g_noRouteMaskDestruction "0" // enables/disables the mcp being destroyed when driven outside the mask, default = "0"
g_noVehicleDecay "0" // enables / disables vehicle decay, default = "0"
g_password "" // game password, default = ""
g_playerPushForce "200" // force players can be pushed by other players, default = "200"
g_privatePassword "SOMEPASS" // game password for private slots, default = ""
g_stopWatchMode "0" // stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0"
g_teamSwitchDelay "10" // delay (in seconds) before player can change teams again, default = "5"
g_timeoutToSpec "0" // timeout for players who are AFK to go into spectator mode, 0 = disabled, default = "0"
g_useBotsInPlayerTotal "1" // should bots count towards the number of players required to start the game?, default = "1"
g_votePassPercentage "51" // percentage of yes votes required for a vote to pass, default = "51"
g_voteWait "2" // delay (in minutes) before player may perform a callvote again, default = "2.5"
g_warmup "0.25" // length (in minutes) of warmup period, default = "0.5"
g_warmupDamage "1" // enable/disable players taking damage during warmup, default = "1"
g_xpSave "1" // stores xp for disconnected players which will be given back if they reconnect, default = "1"

logFile "1" // 1 = buffer log, 2 = flush after each print, default = "0"
logFileName "server.log" // name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log"
logTimeStamps "1" // add time stamps to console log, default = "0"

net_allowCheats "0" // allow cheats in network game, default = "0"
net_ip "217.115.155.113" // local IP address, default = "localhost" (i use it here so i know which server i edit, use it in command line too!)
net_LANForceAuth "0" // force authentication on LAN games, default = "0"
net_LANserver "0" // config LAN games only - affects clients and servers, default = "0"
net_port "27733" // local IP port number, default = "" (i use it here so i know which server i edit, use it in command line too!)
net_serverAllowServerMod "0" // allow server-side mods, default = "0"
net_serverClientTimeout "40" // client time out in seconds, default = "40"
net_serverMaxClientRate "16000" // maximum rate to a client in bytes/sec, default = "16000"
net_serverMaxReservedClientSlots "2" // maximum number of player slots reserved for session invites, default = "2"
net_serverPunkbusterEnabled "1" // is server side PunkBuster enabled?, default = "0"
net_serverReloadEngine "0" // perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0"
net_serverRemoteConsolePassword "SOMEPASS" // remote console password, default = ""
net_updateAutoDownload "1" // control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1"
net_updateAutoExecute "1" // execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1"

si_adminname "^3an^13^3k" // admin name(s), default = ""
si_adminStart "0" // admin required to start the match, default = "0"
si_allowLateJoin "1" // enable/disable players joining a match in progress, default = "1"
si_antiLag "1" // server does antilag on players, default = "1"
si_antiLagForgiving "0" // how forgiving the antilag is - the higher, the more forgiving, default = "0"
si_antiLagOnly "0" // ONLY use antilag, default = "0"
si_disableGlobalChat "0" // disable global text communication, default = "0"
si_disableVoting "0" // disable/enable all voting, default = "0"
si_email "" // contact email address, default = ""
si_gameReviewReadyWait "0" // wait for players to ready up before going to the next map, default = "0"
si_irc "#pqw.net" // IRC channel, default = ""
si_maxPlayers "32" // max number of players allowed on the server, default = "24"
si_minPlayers "2" // minimum players before a game can be started, default = "6"
si_motd_1 "^NWelcome to the www.PlanetQuakeWars.net Community Server" // motd line 1, default = ""
si_motd_2 "^NBehave, kill the human food and have fun!" // motd line 2, default = ""
si_motd_3 "^NIf you have questions or suggestions ask U.K.Visuals" // motd line 3, default = ""
si_motd_4 "^Nvisit www.planetquakewars.net" // motd line 4, default = ""
si_name "^J#PlanetQuakeWars.net ^N24/7 Campaign" // name of the server, default = "ETQW Server"
si_needPass "0" // enable client password checking, default = "0"
si_noProficiency "0" // enable/disable XP, default = "0"
si_privateClients "2" // max number of private player slots allowed on the server, default = "0"
si_pure "1" // server is pure and does not allow modified data, default = "1"
si_readyPercent "51" // percentage of players that need to ready up to start a match, default = "51"
si_rules "sdGameRulesCampaign" // ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch"
si_spectators "1" // 1 = allow spectators, 0 = require all clients to play, default = "1"
si_teamDamage "1" // enable team damage, default = "1"
si_teamForceBalance "1" // stop players from unbalancing teams, default = "1"
si_timelimit "20" // time limit (in minutes), default = "20"
si_website "http://www.planetquakewars.net" // website info, default = ""

spawnServer campaign_demo // keep this entry as last in your config file, use to finally spawn the server, can be "campaign_demo" or "valley" (in demo only!)
Zitat:
bots.cfg

set bot_minClients "10"

Zitat:
nobots.cfg

set bot_minClients "-1"

Zitat:
usergroups.dat


group Default { // all players are in this group, do NOT set a password or rename this group!
voteLevel 1
}

group Staff {
password SOMEPASS // password used to login into this group

control {
Default // admins in this group are allowed to move players to this group
Staff // admins in this group are allowed to move players to this group
}

adminAddBot // allows admins to add bots
// adminAdjustBots // allows admins to edit bot_minClients, bot_uiNumGDF, bot_uiNumStrogg and bots skill
adminBan // allows admins to ban players/bots (banning bots is useless!)
adminChangeCampaign // allows admins to change campaign
adminChangeMap // allows admins to change the map
// adminDisableProficiency // allows admins to edit si_noProficiency (enable/disable XP)
// adminExecConfig // allows admins to execute predefinied cfg's definied in usergroups.dat in 'configs'
// adminGlobalMute // allows admins to edit si_disableGlobalChat (Text)
// adminGlobalVOIPMute // allows admins to g_disableGlobalAudio (VOIP)
adminKick // allows admins to kick players/bots
adminPlayerMute // allows admins to mute a player (Text)
adminPlayerVOIPMute // allows admins to mute a player (VOIP)
// adminRestartCampaign // allows admins to restart the campaign
adminRestartMap // allows admins to restart the map
adminSetTeam // allows admins to switch players to the other team
adminSetTeamBalance // allows admins to edit si_teamForceBalance
adminSetTeamDamage // allows admins to edit si_teamDamage
adminSetTimeLimit // allows admins to edit si_timelimit
adminShuffleTeams // allows admins to remix teams (by XP or Randomly)
adminStartMatch // allows admins to start a match (only usefull if si_adminStart = 1)
adminWarn // allows admins to warn players

noBan // admins in this group cannot be banned
noKick // admins in this group cannot be kicked

voteLevel 4 // this group has votelevel 4 and is allowed to excute all votes smaller & equal to this number
}

group Admin {
password SOMEPASS

control {
Default
Staff
Admin
}

adminAddBot
adminAdjustBots
adminBan
adminChangeCampaign
adminChangeMap
adminDisableProficiency
adminExecConfig
adminGlobalMute
adminGlobalVOIPMute
adminKick
adminPlayerMute
adminPlayerVOIPMute
adminRestartCampaign
adminRestartMap
adminSetTeam
adminSetTeamBalance
adminSetTeamDamage
adminSetTimeLimit
adminShuffleTeams
adminStartMatch
adminWarn

noBan
noKick
noMute // admins in this group cannot be muted
noWarn // admins in this group cannot be warned

voteLevel 5
}

configs {
"No Bots" "nobots.cfg" // a config to be executed if players voted for it or if admin executed it
"Bots" "bots.cfg" // a config to be executed if players voted for it or if admin executed it
}

votes {
"balancedteams" "2" // vote to enable/disable teamForceBalance
"campaignreset" "1" // vote to restart the campaign
"kickplayer" "1" // vote to kick a player
"maprestart" "1" // vote to restart the map
"muteplayer" "1" // vote to mute a player
"noxp" "1" // vote to enable/disable upgrades
"servermode" "4" // vote a cfg to be executed (specified in usergroups.dat in 'configs')
"setcampaign" "1" // vote to change campaign in Campaign Mode
"setobjectivemap" "5" // vote to change map in Objective Mode
"setstopwatchmap" "5" // vote to change map in StopWatch Mode
"shufflerandom" "1" // vote to rebalance teams randomly
"shufflexp" "1" // vote to rebalance teams by XP
"swapteams" "1" // vote to swap teams
"teamdamage" "1" // vote to enable/disable teamdamage
"timelimit" "1" // vote to change the timelimit
}
Angehängte Dateien
Dateityp: zip serverconfig.zip (8,9 KB, 4x aufgerufen)
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